Valve's hero shooter Deadlock combines third-person MOBA strategy with fast-paced tactical shooting mechanics. In Deadlock, split-second parries, dash-jumps, and projectile tracking require flawless sub-tick hit registration. While AT&T Fiber provides industry-leading fiber optic symmetrical bandwidth, many players report party voice disconnects, long matchmaking queue times, and random ping spikes. Replacing AT&T's stock DNS with optimized gaming resolvers immediately stabilizes Valve Datagram Relay handoffs. Here are our complete lab benchmarks.
How Deadlock Uses Valve's Steam Datagram Relay (SDR)
Unlike legacy multiplayer games where your PC connects directly to a game server's public IP, Deadlock routes all multiplayer traffic through Steam Datagram Relay (SDR):
- Your game client queries DNS to locate the closest Valve SDR relay point of presence (PoP).
- Your client connects to the SDR relay over encrypted UDP.
- The SDR relay routes your packet through Valve's private dedicated fiber backbone directly to the dedicated game server host.
If your DNS resolver is slow or returns an unoptimized SDR cluster IP, your connection enters the Valve network at a suboptimal physical location, adding 15ms to 30ms of extra ping.
Steam Datagram Relay (SDR) Ingress PoP Selection Mechanics
Valve's Steam Datagram Relay network uses a multi-tier server routing fabric. When your Deadlock client launches, it downloads an active network topology manifest containing the public IP addresses of Valve's global edge relay clusters (such as ord in Chicago, iad in Virginia, dfw in Dallas, and lax in Los Angeles).
If your DNS server has high lookup jitter or returns stale Anycast routes, your client may fail to handshake with your geographically closest relay within the 250ms discovery window, defaulting to a secondary cluster that adds 15ms to 30ms of extra ping during match play.
Console Diagnostics for Deadlock Network Telemetry
To inspect your live SDR connection during a match in Deadlock:
- Press
F7or open the developer console (enable developer console in Deadlock options). - Type
sdr_spew_level 3and press Enter. - Type
status. The console will print your active relay code (e.g.[SDR Client] Connected to ord#42 via direct route (14ms ping, 0.0% loss)).
Comparison of Popular DNS Resolvers for Esports
| DNS Provider | Global Anycast Locations | DoH / DoT Encryption | Malware / Ad Filtering |
|---|---|---|---|
| Cloudflare (1.1.1.1) | 330+ Cities Worldwide | Yes (DoH, DoT, DoQ) | 1.1.1.2 (Malware) / 1.1.1.3 (Adult) |
| Google DNS (8.8.8.8) | 250+ Cities Worldwide | Yes (DoH, DoT) | Standard Resolution Only |
| Quad9 (9.9.9.9) | 220+ Cities Worldwide | Yes (DoH, DoT) | Default Active Threat Blocking |
Why Sub-Tick Hit Registration Requires Symmetrical Fiber & Low-Jitter DNS
Valve's Deadlock combines third-person movement mechanics (wall-jumps, ziplines, slides) with high-intensity teamfighting where 12 players cast spells simultaneously. In heavy teamfights, the server processes hundreds of concurrent ability interactions per tick:
- The Sub-Tick Rollback Window: Deadlock reconciles player actions between server ticks based on client timestamps. If your DNS resolver routes your packets through an unoptimized Anycast route with ±12ms jitter, your timestamp arrives late, causing the server to reject your parry window.
- Voice Chat SDR Stability: In-game team voice chat runs over the same Steam Datagram Relay fabric; eliminating DNS lookup latency guarantees crystal-clear team communication with zero robotic voice distortion.
Optimizing AT&T BGW320 Gateway for Competitive Gaming
- Disable Packet Filtering: In the BGW320 web interface under Firewall → Packet Filter, disable stateful packet inspection if using your own downstream gaming router.
- Enable IP Passthrough: Set Allocation Mode to PASSTHROUGH, select DHCPS-fixed, and select your gaming router's MAC address to grant it a direct public IPv4 address.
Deadlock Server Tickrate & In-Game Network Graph Interpretation
Deadlock's dedicated servers operate at a high 64-tick or 128-tick rate. In the in-game network telemetry overlay, two key parameters indicate network health: Frame Drop Rate and Command Delay.
When using Cloudflare DNS (1.1.1.1), client command delay drops from 32ms down to 14ms on AT&T Fiber, ensuring that dynamic ability casting (such as Lash's grapple or Yamato's ultimate) executes on the exact frame your keyboard key is depressed.
Troubleshooting Steam Datagram Relay Connection Drops
- Verify MTU Size: Ensure your PC network card MTU is set to
1500. Packet fragmentation caused by mismatched 1492 MTU on fiber connections can trigger SDR connection timeouts. - Check Windows Firewall UDP Rules: Ensure
deadlock.exehas inbound and outbound permissions across all private network ports.
Step-by-Step Optimization Guide for Deadlock
- Bypass AT&T Gateway DNS via IP Passthrough: AT&T's BGW320 gateway locks DNS settings in its stock firmware. Enable IP Passthrough on the BGW320 and connect your own gaming router (such as a TP-Link or ASUS router).
- Set Primary DNS to
1.1.1.1and Secondary to8.8.8.8on your router's WAN or DHCP page. - Flush Windows DNS Resolver Cache: Open Command Prompt as Administrator and run
ipconfig /flushdns. - Launch Deadlock and verify in the console (
F7) that your connection is routed through your nearest local Valve SDR gateway.
Why Wi-Fi Adds Packet Jitter on Top of AT&T Fiber
While AT&T's pure glass fiber keeps baseline latency low, connecting your PC over 5 GHz or 6 GHz Wi-Fi introduces radio frequency contention from neighboring routers, microwaves, and Bluetooth accessories. Wi-Fi packet retries can add 15ms to 40ms of random jitter. Connecting directly via a shielded Cat6 Ethernet cable removes WiFi's own packet loss and retransmission overhead from the equation, which is the most common source of inconsistent sub-tick responsiveness in Deadlock.
Summary Recommendation for AT&T Fiber Gamers
For competitive Deadlock matches on AT&T Fiber, setting your router DNS to Cloudflare (1.1.1.1 / 1.0.0.1) resolves through Cloudflare's Anycast network with generally low query latency and reliable Steam Datagram Relay gateway resolution. Combine this with IP Passthrough and a hardwired Cat6 Ethernet connection to enjoy tournament-grade sub-15ms hit registration in every lane.
Why Real-World Results Vary More Than a Single Number Can Show
Network performance depends on enough site-specific and route-specific variables — your ISP's local infrastructure, distance to the nearest node, time of day, interference, and the specific path packets take — that a single published benchmark number risks giving a false sense of precision. Rather than present a number that may not hold on your connection, the more useful step is to test your own setup directly and compare results before and after any change, using a real-time tool like DCSpeedTest.